Rodeoclash 7 hours ago

As someone who occasionally writes a bit of music, I've had trouble putting into words exactly my feeling around AI generated art. One of the best takes I've seen on it which perfectly captured my feelings was by the Oatmeal: https://theoatmeal.com/comics/ai_art

  • nprateem 5 hours ago

    Soulless shit?

    • moritzwarhier 29 minutes ago

      It is exactly this.

      Suno music is the modern equivalent of sample packs that are like Lego blocks, to allow people to quickly throw together cliches.

      It can pass for OK music and good musicians sometimes use stuff like that, too.

      But it's much closer to these soulless "London Authentic Jungle" loop sample packs or to "Dance eJay" than to a musical instrument.

      I also feel it's not very similar to generative electronic music, which is about control and experimentation in a very different way (generating cliches with generative synths is hard, apart from some ambient drones or meditative arpeggios).

      Suno and similar tools are designed to generate cliches from... text.

      It doesn't matter that it incorporates AI and does stuff that was thought impossible a couple of years ago.

      It's still a pastiche of cliches and not a musical instrument.

      And the comic is nice!

      Others mentioned sampling and synthesizers here, and I can't think of a comparison that I'd consider more misplaced.

      Good sampling is really creative.

      And bad sampling is the same as a bland, commercial cover version of a song. Many people don't bother to differentiate, but sampling and cover versions are very different things, and it's rare for both to appear together in one good song.

geldedus 3 hours ago

Please "just type an AI prompt", then show us what music you've made with AI. I'll wait.

Kim_Bruning 5 hours ago

Is this like synthesizers or sampling all over again? (to wit: the whole "it's not real" song and dance)

  • Kim_Bruning 3 hours ago

    I was replying to a post that has since been deleted, but I'll leave my reply here anyway, for posterity:

    > Synthesizers are regular musical instruments.

    That's what people think now, yes. But I remember when the attitude was: "Synthesizers are electronic and controlled by a computer — it's not really an instrument, there's no creativity to it." . The Uk Musicians Union even discussed banning them [1] [2]

    I'm not saying Suno is exactly the same. Of course history doesn't repeat itself exactly, but it does tend to rhyme.

    I'd note that AI tools have this quality where they look almost usable right out of the gate, which fools people. It might resemble something, but it's not necessarily your vision. The gap between "this sounds like music" and "this is what I heard in my head" is where actual craft lives.

    Still, our track record for predicting where the "real music" line falls is pretty poor. Maybe some humility is warranted.

    [1] https://www.muhistory.com/contact-us/1971-1980/ "A meeting of the Central London Branch in May 1982 passed a motion for an outright ban on synthesisers" (was never official policy ... but did get voted on)

    [2] https://www.musicradar.com/news/the-union-passed-a-motion-to... Terrible writeup, but lists sources at least.

  • rsfern 5 hours ago

    I think this is not quite the right analogy. A better analogy is procedurally generated music, because that’s what model-generated music is. But just like with LLM code generation, the input to the program is natural language (or maybe multimodal image/audio/whatever), and the program is implicitly defined by learning from examples of music.

    I think a lot of the issues are the same. Like you might expect the model to go off the rails if you venture away from the bulk of the training distribution. Or maybe the b most effective way to use it creatively is in some kind of interactive workflow revising specific chunks of the project instead of vibe-coding/composing from whole cloth.

    • moritzwarhier 3 hours ago

      Where GenAI goes off the rails it starts being interesting for art, IMO :)

      edit:typo

  • TrackerFF 4 hours ago

    At least with samples, you had to do some actually arrangement - namely placing out the samples in your DAW, make some active creative decisions, etc.

    With tools like Suno, you really don't need to do anything other than just type in the your prompt, and hope for the best.

    The closest analogy I can come up with, is that making music with tools like Suno is like hiring a musician / composer to make the music for you.

TrackerFF 5 hours ago

I've tried using Suno studio for aiding my writing/production. I mainly play guitar and bass, and a pretty mediocre keyboard player. Drums I can play some, but programming drums is infinitely easier for me when I write music home. I also have a home studio in the basement where I can record all instruments (drums included).

My first motivation to try out Suno, was that since I'm programming drums and laying OK keys, maybe Suno will do better? And, yes, sure did. I still record everything else, and I'm the "driver" when it comes to the creative direction.

But, still, you only get so much freedom. Best approach has been to record some idea of a track, feed it to Suno, and hope that it'll come up with something close (but better) than what you can. I feel zero musical accomplishment from generating the tracks, but the end result sounds better than the tedious job of programming instruments yourself. So, not much different than pulling tracks from a sample pack.

From a one-man band perspective, it works well. But of course there are many concerns, both ethically and otherwise.

With that said, I've listened to a lot of purely Suno made music generations, and it all sounds extremely polished and extremely average. Average in the sense that it sounds like the average of the music it has been trained on. My first prediction was that modern country would be the first victim of this, fact being that for the past 10 years modern country has sounded like mindless AI slop, but made by humans.

  • sfjailbird 5 hours ago

    Polished and average is a good description. There are also no highs or lows across a track - it is very samey all the way through, where an actual creative person will build some kind of arc into a song.

vrighter 4 hours ago

But it actually is music creation because I don't just write a prompt and accept whatever comes out. I listen to it, and if I don't like it, I press enter again! That's active participation!

/s